![]() New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on) Removed Terrain actor from tree (Terrain not supported in Killing Floor 2) Major improvements to the sound occlusion systemĮxplosions now with more explosion(y) level sound!Ĭonformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood moreĪddition of skin types for enemies. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation. All other changes take effect immediately. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. New Parry notification FX for successful parriesĪttack that cannot be parried are represented with FX around their attack animationsĪdded new FX for when Hans is draining health to indicate he can’t be damagedĬlarity pass on some weapon and skill descriptions
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