![]() Legendary prefixes depend on your build too. Sheepsquatch Staff (plan is a possible reward from Free Range event).The Tenderizer (plan from Meat Week event).War Glaive (plan from Daily Ops and can be in Minerva’s sale).Minerva has the plans in her sales rotation, too. The plans are rare and you can get them from Daily Ops. The Plasma Cutter is the only really viable option here, if you go for dps.Bear Arm (plan is a possible reward from Project Paradise event).Gauntlet (plan from Settlers at Foundation).The best melee weapon depends on your build type: Head over to the Fo76 Build Planner to plan your own build or pick some specific builds from above. This allows unarmed builds to take all the valuable strength perks at once. So you can invest 3 points at most into the weapon type-specific perks. Unarmed has only Ironfist without an expert and master version of it. This means you can not pick all ranks from every mentioned strength card and you have to make some decisions here. With Incisor, Martial Artist, and Blocker you would need 18 points in Strength. But with only 15 possible ranks to pick from strength, it is highly character dependant whether Blocker gets a place or not.Īs you can see, one-handed and two-handed builds have 3 weapon-type specific perk cards (Gladiator / Slugger) with 3 ranks each for a total of 9 available ranks. The percentage wise damage reduction is insanley good, especially since you are close to your enemies all the time. Gladiator, Expert Gladiator, Master Gladiator.Slugger, Expert Slugger, Master Slugger.Swing Speed is a huge DPS increase which makes Martial Artist a required card for nearly every melee build. Incredibly powerful and important to all variants of melee builds. There are only 2-3 cards every melee build wants to use and the weapons specific park cards on top: ![]() The core of a melee build depends on the weapon type you choose.
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